Beiji = {
	[1] = 	{
				table_type = "effect",
				start_time = 10,
				res_name = "ying_beiji",
				anim_name = "beiji01",
				anim_is_loop = false,
				bind_node = "hit",
				bind_offset = {x = 0, y = 0},
				duration = 0.3, 
			},
	[2] = 	{
				table_type = "effect",
				start_time = 10,
				res_name = "lingxuan_beiji",
				anim_name = "skill",
				anim_is_loop = false,
				bind_node = "hit",
				bind_offset = {x = 0, y = 0},
				duration = 0.833, 
			},
	[3] = 	{
				table_type = "effect",
				start_time = 10,
				res_name = "luoxinfu_beiji",
				anim_name = "attack01",
				anim_is_loop = false,
				bind_node = "hit",
				bind_offset = {x = 0, y = 0},
				duration = 0.3, 
			},
	[4] = 	{
				table_type = "effect",
				start_time = 10,
				res_name = "luoxinfu_beiji",
				anim_name = "attack02",
				anim_is_loop = false,
				bind_node = "hit",
				bind_offset = {x = 0, y = 0},
				duration = 0.3, 
			},
	[5] = 	{
				table_type = "effect",
				start_time = 10,
				res_name = "luoxinfu_beiji",
				anim_name = "skill",
				anim_is_loop = false,
				bind_node = "hit",
				bind_offset = {x = 0, y = 0},
				duration = 0.3, 
			},	
	[6] = 	{
				table_type = "effect",
				start_time = 1,
				res_name = "luoxinfu_beiji",
				anim_name = "aoyi",
				anim_is_loop = false,
				bind_node = "hit",
				bind_offset = {x = 0, y = 0},
				duration = 2, 
			},				
}